Open house Sunday · 10 AM–4 PM

Dawn of the Deed

Location, Location, Decomposition.

Coming to Steam · Early Access · Windows

Listing remarks

You're the listing agent. The dead are coming to the showing.

It's Sunday. The cookies are in the oven, the OPEN HOUSE sign is on the lawn, and the dead start showing up. Hold the house from 10 AM to 4 PM with whatever the homeowners left inside, keep the buyers alive long enough to make an offer, and close the sale.

The catch

Everything you fight with is part of the listing.

Shove the couch across the front window and the window holds, but the couch takes the hits. Swing the homeowner's golf driver and its price comes off the listing. Every broken door, every stain on the carpet and every lamp you throw comes off the asking price.

The price you close at is your score, and your commission.

Closing statement
Asking price
$325,000
Front door
−$6,000
Stains ×6
−$1,625
Golf driver (used)
−$300
Final sale
$285,400
Commission (3%)
$8,562
From a real run. Zombies dispatched: 54.

Showing schedule

How an open house goes

  1. Morning

    Pick a listing

    One of three: whose house it is, its floor plan, its twist and who's coming to the closing.

  2. Setup

    Barricade

    Barricade with the furniture, find what's worth swinging, then hold Ready.

  3. 10 AM–4 PM

    Six waves

    Between them, walk the buyers through, fix what broke, clean up and pick an Agent Card.

  4. Closing

    One last visitor

    The HOA President, the Home Inspector or the Lowballer.

  5. Sold

    Get paid

    Close above the seller's minimum and the commission is yours. Spend it at the Brokerage, then list the next one.

Listing photos

Take the tour

Property details

In the house today

Homeowners
Five, each with their own house, stuff, quirks and hidden treasure: Grandma Dot, Chad the Gym Bro, Doug the Golfer, Earl the Prepper and Chef Marisol
Layouts
Three floor plans, four listing twists and three closing bosses
Visitors
Seven kinds of zombie, from Lookie-Loos to Bargain Hunters and the Nosy Neighbor, plus the HOA's dogs
Buyers
Six kinds who tour the house, make offers and need rescuing
Fixtures
35 things to swing and throw, nine of them duct-tape crafts you make at the workbench
Kitchen
Cookies, leftovers and first-aid kits to keep you on your feet (Composure doesn't come back by itself), protein shakes and coffee for a burst of speed
Extras
20 Agent Cards · 28 achievements
The office
The Brokerage: three more agents to hire, milestones, office upgrades and Market Heat 1–5. The Hall of Sales keeps your best sales, each one a day you can play again
Access
Full controller support, remappable controls, a UI size setting, assist options and Steam Deck defaults

Early Access

Maple Grove is open for showings.

The first neighborhood, Maple Grove, is playable from the first listing to the sale. Early Access is where it gets its next neighborhoods and their houses, homeowners and zombies, shaped by what players tell us.

Coming to Steam · Early Access